StockClassPaintball.com
Tournament rules
Stockclass and pump players are
renowned for their integrity, honesty and fair play; these
great qualities are expected of our tournament participants as
well. Our rule book is short, to the point, and easy to
follow. Please read through it completely prior to the event.
Note:
anything not expressly covered in the following is to be
considered prohibited unless specifically allowed by the event
promoter or ultimate official.
FORMAT:
a. 3 man teams,
five minute game, total elimination
b. Games will be scored on a
win/loss/tie system. In the case of a tie, one "sudden death"
team captain vs. team captain will be played after a 5 minute
recess to allow time to re-equip paint and propellant. Any
team that is not ready to take the field after the 5 minute
recess will be issued a loss. Tie breaker game will be 3
minutes. If no winner is determined after 3 minutes of play,
both teams will be issued a loss
1. PAINTBALL MARKERS
a. Pump action, 0.68 caliber with a
single barrel, one compressed air/co2 tank. Multiple 12 gram
canisters are allowed for 12 gram markers. Markers must use a
single propellant system. i.e.: no "backup" 12 gram changers
or 12 grams for markers that go on the field in a compressed
air/co2 tank configuration and vise versa.
b. This is an open class pump event,
anything goes except for no pneumatic or electronic assist
markers. Manual hand pump only
c. compressed air, co2 tanks/canisters
or 12 gram allowed. Any type of 12 gram changer is allowed.
Any size compressed air/co2 tank that is traditionally used on
paintball markers is allowed.
d. any loader system is allowed, top
feed, hopper, vertical, horizontal i.e.: agitated, force fed
or "shake and bake", warp, q loader, stock class
e. loaders may hold any amount of
paint, but not exceed the maximum allowable paint per game as
determined by the specific event guidelines.
f. External velocity adjusters must be
locked into position and may not be adjusted after chrono-graphing
for game play or while on the field.
g. Any length barrel. No silencers or
sound suppressor extensions.
h. Any type of stocks, grips and
sights.
2. PAINTBALLS
a. 0.68 caliber.
b. unaltered factory condition.
c. No coating with powders, sprays or
any substances.
d. must be non staining.
e. no paintballs with red fill
3.CHRONOGRAPHING AND VELOCITY LIMIT
a. Maximum firing velocity 280 f.p.s.
(subject to host field regulations.)
b. (1) Clearing shot is allowed. For
12 gram charged markers. (3) Clearing shots are allowed for
compressed air/co2 tanked or regulated markers. The average of
(3) shots are recorded to determine qualifying velocity
c. markers may be
chrono-graphed at anytime before, while in play in such a way
as to minimize interference with game play or after game play
to determine velocity and in order to maximize safety and fair
play.
All players must have enough co2 or air to chrono-graph after
playing each game.
4. GOGGLES, CLOTHING AND EQUIPMENT
a. Field approved goggle system with
full-face protection in original unaltered factory condition
and certified as safe for use in paintball by ASTM standards.
b. shirt/jersey and pants sized to fit
player, (2) upper body layers of clothing maximum. Excessive
padding will be determined on a case by case basis by field
refs/head ref/ultimate official. No metal spiked cleats.
Yellow or Orange colored attire, or any clothing that is
deemed to a. simulate or approximate referee attire, or b.
designed to absorb, hide, or conceal paintball splatter or
fill is prohibited.
c. Oversized, draped or ghillie type
clothes are prohibited. Bright polychromatic and water
repellent clothing (e.g. nylon, vinyl and rubberized fabrics)
are prohibited. No hopper covers of any kind. No padding of
markers, marker feed necks, tank regulator necks. Tank covers
specifically manufactured for use in paintball are allowed.
Bandanas may be worn only around the neck. Head covering may
not extend below mid shoulder blade level. One
headband/sandana/banddu in combination with one hat/beanie/cap
may be worn for protective head covering. "Hundredth monkey"
type caps are allowed. any equipment designed or altered to
prevent or hide marking is prohibited.
e. Kneepads and harness systems must
be worn on the outside of clothing.
f. No equipment allowed on playing
field that could be used to effect velocity settings.
g. No pyrotechnic or similar devices.
No radios or electronic communication devices.
h. Players may
carry any number of pods/tubes, squeegees/swabs onto playing
field. Players must pick up all dropped pods/tubes squeegees
/swabs from play field after each game.
h. Inspection of player and equipment
may be conducted on the playing field or staging area to
determine safety and fair play at any time.
i. only pods, tubes, squeegees and
swabs may be dropped on the field by players during game play.
Equipment may be swapped between live players only.
j. no hits will be considered
"unobvious". All marks anywhere on players person, clothing,
equipment or any other item player is holding will be
considered "obvious".
K. Towels, or
other absorbent material accessories are prohibited during
game play and may not be brought onto the field.
5. PENALTIES
a. eliminated player dropping
equipment for use by live player: - one live player removed
b. playing with an obvious hit: -one
live player removed
c. Intentional wiping: automatic
loss with win being issued to opposing team, immediate removal
of entire team from event without refund or compensation of
any kind.
d: moving more than 5 feet
away from dropped equipment (other than equipment allowed to
be dropped during play): removal of offending player
e. talking after eliminated other than
to signify elimination by saying "hit" "out" or something to
that effect once only: removal of a live player
f: game ending on a penalty: automatic
loss of next game by offending team
g: player reporting live at end of
game but with hit: automatic loss of game with win of game
being issued to opposing team
h. interference with an official
attempting to verify a players status either by moving, not
cooperating or otherwise obstructing officials attempt will
result in offending player and one live player being removed.
i. no spectator interference: one live
player removed per instance.
j. use of prohibited or altered paint:
offending player is eliminated and may not reenter play until
able to verify they are using accepted paint.
k.
Offensive gestures or language towards players, referees, or
spectators will mean immediate removal of said player from
event.